Choler
Created as part of “Eucrasia”, my Final Project for my Masters degree. An enemy representing the humour Choler, the crystalline structure mirroring the hardness and inflexibility of the Choleric personality. Highly optimised, with 944 tris this model was designed for performance even with a large number of instances in scene. Modelled in Maya, textured and rendered in Substance Painter.

Initial design for the Choler enemy type

Final Choler model textured and rendered in Substance Painter

Topology for Choler model

Choler (left) alongside other enemy types in-game