The geography of Erecura is more than just a tool for the player to exploit. It shapes the very essence of the cultures inhabiting the world. To enforce the believability of the world, the world level is designed to explain the cultural quirks of the people living there. Long coastlines and a multitude of islands in the north help give the people there a believable backdrop. Their culture’s blend of Scandinavian warriors and ocean goers, and renaissance merchants and explorers, is explained by the geography of the level design, and the cultural crossover with their neighbours. Similarly, the medieval knight aesthetic of the central culture depicted in yellow is supported by the level design of the world map, with the areas they inhabit featuring vast fertile planes conducive to both feudal governance and equestrian warfare. There are large areas of the game world that will initially be locked off to the player but will be unlocked through DLC, using the level design to support the game throughout its commercial lifespan. The level design supports the narrative, worldbuilding, and gameplay at all times.