Peter Guest

Game Developer

When approaching a design, I use my extensive knowledge of Psychology, History, and Design to produce in depth concepts and projects, where every detail is carefully curated to build towards a wider experience.

I have worked with multiple game engines including Unreal and Unity to produce projects intended for diverse platforms including PC, Console, Mobile, and VR.

I have also developed 3D models and textures/materials for use in my game design as well as independent projects.

Tools: Unreal, Unity, C#, Blueprints, Maya, Blender, Substance 3D Painter, Photoshop, Alias

Skills: Game Design, Level Design, Greyboxing, Coding, Visual Scripting, Hard Surface Modelling, NURBS Modelling, Research

Scroll down to see some of my work

Brigport Dagger (Under Construction…)

Brigport Dagger is a Pirate themed Shoot ‘Em Up currently in early development, where the player must sail the seven seas to claim the bounties of the seven dreaded pirate captains, upgrading their ship (and their firepower) as they go.

Role: Game Design

Tools Used: Unreal, Blueprints

Eucrasia

In Eucrasia, the player takes on the mantle of Watchman during the Great Plague of 1665, and must balance the needs of the village in their care against their own. A novel bi-directional health system impacted by every action requires the player to make difficult decisions as they try desperately to maintain Eucrasia.

Roles: Game Design, Level Design, World Builder, Researcher, Modelling, Texture Artist

Tools Used: Unity, C#, Maya, Substance 3D Painter, Literature Review

Viu

A language learning app with a twist, the player must play through levels to build their vocabulary and understanding of sentence structure. Viu aimed to build a new way to learn a language based on user research and gamification principles.

Roles: Game Designer, UX Designer, Researcher

Tools Used: Unity, C#, Adobe XD, Thematic Analysis, User Personas

ESMG-116 "Proteus"

A highly modular weapon, designed to be at home in a cold war retro futuristic universe. Players can change the weapon from pistol to assault rifle, sniper to submachine gun, with a wide array of stocks, barrels, sights, and magazines.

Roles: Modeller, Texture Artist

Tools Used: Maya, Substance 3D Painter, Blender

VR Winter Wonderland

A VR development designed to provide a Christmas Market themed mini-metaverse, where players can enjoy a winter wonderland from the comfort of their own home.

Roles: Game Design, Modeller, Texture Artist

Tools Used: Unity, C#, Maya, Substance 3D Painter

The Fall of Erecura

The player must take up arms, uncover dark and ancient secrets, and ultimately save the world in this Role Playing Adventure game. The world of Erecura is a dark and dangerous place, and serves for a deep backdrop from which the player can explore, craft, fight, and converse.

Roles: World Builder, Game Design

Tools Used: Unity, C#, Photoshop

Mainz Gladius

The Mainz Gladius was forged in 15 BC and was likely used in the eastward expansion of the Roman Empire until falling into the River Rhine under unknown circumstances. An iconic symbol of the Roman Empire, this sword, now held in the British Museum, has been copied time and time again over it’s storied history. Here is my attempt to capture this blade, working from a replica reference.

Role: Modeller, Texture Artist

Tools Used: Maya, Substance 3D Painter

Artefact

The project that started it all. This is my first foray into the world of virtual creativity, and so it will always hold a special place in my creative journey. A powerful weapon from a culture long disappeared from the universe, the Artefact has long been coveted by the galaxy’s denizens over the aeons. Having passed through so many hands, claws, tentacles, and manipulator fields, it is doubtful it’s original creator would even recognise it, however it still brings unimaginable power to those brave enough to claim it as their own.

Role: Modeller

Tools Used: Alias, VRED

Qualifications

Game Development (Design) MA

Distinction
Kingston University London

Awarded the School Prize for the best overall postgraduate project in the Department of Digital Media Kingston

2:1
Bangor University

Covered a broad range of psychological fields, focussing final year studies on Consumer and Motivational Psychology.

Psychology (Hons) BSc